[[group(1), binding(0)]] var arg_0 : texture_depth_cube; fn textureDimensions_76e722() { var res : vec3 = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() { textureDimensions_76e722(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_76e722(); } [[stage(compute)]] fn compute_main() { textureDimensions_76e722(); }