[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array; fn textureDimensions_bdf2ee() { var res : vec3 = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() { textureDimensions_bdf2ee(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_bdf2ee(); } [[stage(compute)]] fn compute_main() { textureDimensions_bdf2ee(); }