[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_3d<rgba8uint>; fn textureDimensions_fcac78() { var res : vec3<i32> = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() { textureDimensions_fcac78(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_fcac78(); } [[stage(compute)]] fn compute_main() { textureDimensions_fcac78(); }