Texture3D arg_0 : register(t0, space1); void textureNumLevels_dca09e() { int4 tint_tmp; arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w); int res = tint_tmp.w; } void vertex_main() { textureNumLevels_dca09e(); return; } void fragment_main() { textureNumLevels_dca09e(); return; } [numthreads(1, 1, 1)] void compute_main() { textureNumLevels_dca09e(); return; }