#include using namespace metal; void unpack2x16float_32a5cf() { float2 res = float2(as_type(1u)); } vertex void vertex_main() { unpack2x16float_32a5cf(); return; } fragment void fragment_main() { unpack2x16float_32a5cf(); return; } kernel void compute_main() { unpack2x16float_32a5cf(); return; }