#include using namespace metal; void unpack2x16snorm_b4aea6() { float2 res = unpack_snorm2x16_to_float(1u); } vertex void vertex_main() { unpack2x16snorm_b4aea6(); return; } fragment void fragment_main() { unpack2x16snorm_b4aea6(); return; } kernel void compute_main() { unpack2x16snorm_b4aea6(); return; }