#include using namespace metal; void unpack4x8unorm_750c74() { float4 res = unpack_unorm4x8_to_float(1u); } vertex void vertex_main() { unpack4x8unorm_750c74(); return; } fragment void fragment_main() { unpack4x8unorm_750c74(); return; } kernel void compute_main() { unpack4x8unorm_750c74(); return; }