enable f16; fn inverseSqrt_5f51f8() { var res : vec2 = inverseSqrt(vec2(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_5f51f8(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_5f51f8(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_5f51f8(); }