enable f16; fn inverseSqrt_b85ebd() { var res : vec3 = inverseSqrt(vec3(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_b85ebd(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_b85ebd(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_b85ebd(); }