#version 310 es precision mediump float; uniform highp sampler3D arg_0_arg_1; void textureSampleBias_594824() { vec4 res = textureOffset(arg_0_arg_1, vec3(1.0f), ivec3(1), 1.0f); } void fragment_main() { textureSampleBias_594824(); } void main() { fragment_main(); return; }