#include using namespace metal; void main_1() { float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); float3 const x_15 = m[1]; float const x_16 = x_15.y; return; } kernel void tint_symbol() { main_1(); return; }