// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include #include "common/Constants.h" #include "common/Math.h" #include "utils/WGPUHelpers.h" class CopyTests : public DawnTest { protected: static constexpr unsigned int kBytesPerTexel = 4; struct TextureSpec { uint32_t width; uint32_t height; uint32_t x; uint32_t y; uint32_t copyWidth; uint32_t copyHeight; uint32_t level; uint32_t arraySize = 1u; }; struct BufferSpec { uint64_t size; uint64_t offset; uint32_t bytesPerRow; }; static void FillTextureData(uint32_t width, uint32_t height, uint32_t texelsPerRow, uint32_t layer, RGBA8* data) { for (uint32_t y = 0; y < height; ++y) { for (uint32_t x = 0; x < width; ++x) { uint32_t i = x + y * texelsPerRow; data[i] = RGBA8(static_cast((x + layer * x) % 256), static_cast((y + layer * y) % 256), static_cast(x / 256), static_cast(y / 256)); } } } BufferSpec MinimumBufferSpec(uint32_t width, uint32_t height) { uint32_t bytesPerRow = Align(width * kBytesPerTexel, kTextureBytesPerRowAlignment); return {bytesPerRow * (height - 1) + width * kBytesPerTexel, 0, bytesPerRow}; } static void PackTextureData(const RGBA8* srcData, uint32_t width, uint32_t height, uint32_t srcTexelsPerRow, RGBA8* dstData, uint32_t dstTexelsPerRow) { for (unsigned int y = 0; y < height; ++y) { for (unsigned int x = 0; x < width; ++x) { unsigned int src = x + y * srcTexelsPerRow; unsigned int dst = x + y * dstTexelsPerRow; dstData[dst] = srcData[src]; } } } }; class CopyTests_T2B : public CopyTests { protected: void DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) { // Create a texture that is `width` x `height` with (`level` + 1) mip levels. wgpu::TextureDescriptor descriptor; descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.size.width = textureSpec.width; descriptor.size.height = textureSpec.height; descriptor.size.depth = 1; descriptor.arrayLayerCount = textureSpec.arraySize; descriptor.sampleCount = 1; descriptor.format = wgpu::TextureFormat::RGBA8Unorm; descriptor.mipLevelCount = textureSpec.level + 1; descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; wgpu::Texture texture = device.CreateTexture(&descriptor); uint32_t width = textureSpec.width >> textureSpec.level; uint32_t height = textureSpec.height >> textureSpec.level; uint32_t bytesPerRow = Align(kBytesPerTexel * width, kTextureBytesPerRowAlignment); uint32_t texelsPerRow = bytesPerRow / kBytesPerTexel; uint32_t texelCountPerLayer = texelsPerRow * (height - 1) + width; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); std::vector> textureArrayData(textureSpec.arraySize); for (uint32_t slice = 0; slice < textureSpec.arraySize; ++slice) { textureArrayData[slice].resize(texelCountPerLayer); FillTextureData(width, height, bytesPerRow / kBytesPerTexel, slice, textureArrayData[slice].data()); // Create an upload buffer and use it to populate the current slice of the texture in `level` mip level wgpu::Buffer uploadBuffer = utils::CreateBufferFromData( device, textureArrayData[slice].data(), static_cast(sizeof(RGBA8) * textureArrayData[slice].size()), wgpu::BufferUsage::CopySrc); wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(uploadBuffer, 0, bytesPerRow, 0); wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, textureSpec.level, slice, {0, 0, 0}); wgpu::Extent3D copySize = {width, height, 1}; encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); } // Create a buffer of size `size * textureSpec.arrayLayer` and populate it with empty // data (0,0,0,0) Note: Prepopulating the buffer with empty data ensures that there is // not random data in the expectation and helps ensure that the padding due to the bytes // per row is not modified by the copy wgpu::BufferDescriptor bufDescriptor; bufDescriptor.size = bufferSpec.size * textureSpec.arraySize; bufDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&bufDescriptor); std::vector emptyData(bufferSpec.size / kBytesPerTexel * textureSpec.arraySize); buffer.SetSubData(0, static_cast(emptyData.size() * sizeof(RGBA8)), emptyData.data()); uint64_t bufferOffset = bufferSpec.offset; for (uint32_t slice = 0; slice < textureSpec.arraySize; ++slice) { // Copy the region [(`x`, `y`), (`x + copyWidth, `y + copyWidth`)] from the `level` // mip into the buffer at `offset + bufferSpec.size * slice` and `bytesPerRow` wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView( texture, textureSpec.level, slice, {textureSpec.x, textureSpec.y, 0}); wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(buffer, bufferOffset, bufferSpec.bytesPerRow, 0); wgpu::Extent3D copySize = {textureSpec.copyWidth, textureSpec.copyHeight, 1}; encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size); bufferOffset += bufferSpec.size; } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); bufferOffset = bufferSpec.offset; std::vector expected(bufferSpec.bytesPerRow / kBytesPerTexel * (textureSpec.copyHeight - 1) + textureSpec.copyWidth); for (uint32_t slice = 0; slice < textureSpec.arraySize; ++slice) { // Pack the data used to create the upload buffer in the specified copy region to have the same format as the expected buffer data. std::fill(expected.begin(), expected.end(), RGBA8()); PackTextureData( &textureArrayData[slice][textureSpec.x + textureSpec.y * (bytesPerRow / kBytesPerTexel)], textureSpec.copyWidth, textureSpec.copyHeight, bytesPerRow / kBytesPerTexel, expected.data(), bufferSpec.bytesPerRow / kBytesPerTexel); EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast(expected.data()), buffer, bufferOffset, static_cast(expected.size())) << "Texture to Buffer copy failed copying region [(" << textureSpec.x << ", " << textureSpec.y << "), (" << textureSpec.x + textureSpec.copyWidth << ", " << textureSpec.y + textureSpec.copyHeight << ")) from " << textureSpec.width << " x " << textureSpec.height << " texture at mip level " << textureSpec.level << " layer " << slice << " to " << bufDescriptor.size << "-byte buffer with offset " << bufferOffset << " and bytes per row " << bufferSpec.bytesPerRow << std::endl; bufferOffset += bufferSpec.size; } } }; class CopyTests_B2T : public CopyTests { protected: static void FillBufferData(RGBA8* data, size_t count) { for (size_t i = 0; i < count; ++i) { data[i] = RGBA8( static_cast(i % 256), static_cast((i / 256) % 256), static_cast((i / 256 / 256) % 256), 255); } } void DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) { // Create a buffer of size `size` and populate it with data wgpu::BufferDescriptor bufDescriptor; bufDescriptor.size = bufferSpec.size; bufDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&bufDescriptor); std::vector bufferData(bufferSpec.size / kBytesPerTexel); FillBufferData(bufferData.data(), bufferData.size()); buffer.SetSubData(0, static_cast(bufferData.size() * sizeof(RGBA8)), bufferData.data()); // Create a texture that is `width` x `height` with (`level` + 1) mip levels. wgpu::TextureDescriptor descriptor; descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.size.width = textureSpec.width; descriptor.size.height = textureSpec.height; descriptor.size.depth = 1; descriptor.arrayLayerCount = 1; descriptor.sampleCount = 1; descriptor.format = wgpu::TextureFormat::RGBA8Unorm; descriptor.mipLevelCount = textureSpec.level + 1; descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; wgpu::Texture texture = device.CreateTexture(&descriptor); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); // Create an upload buffer filled with empty data and use it to populate the `level` mip of // the texture Note: Prepopulating the texture with empty data ensures that there is not // random data in the expectation and helps ensure that the padding due to the bytes per row // is not modified by the copy { uint32_t width = textureSpec.width >> textureSpec.level; uint32_t height = textureSpec.height >> textureSpec.level; uint32_t bytesPerRow = Align(kBytesPerTexel * width, kTextureBytesPerRowAlignment); uint32_t texelsPerRow = bytesPerRow / kBytesPerTexel; uint32_t texelCount = texelsPerRow * (height - 1) + width; std::vector emptyData(texelCount); wgpu::Buffer uploadBuffer = utils::CreateBufferFromData( device, emptyData.data(), static_cast(sizeof(RGBA8) * emptyData.size()), wgpu::BufferUsage::CopySrc); wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(uploadBuffer, 0, bytesPerRow, 0); wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, textureSpec.level, 0, {0, 0, 0}); wgpu::Extent3D copySize = {width, height, 1}; encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); } // Copy to the region [(`x`, `y`), (`x + copyWidth, `y + copyWidth`)] at the `level` mip // from the buffer at the specified `offset` and `bytesPerRow` { wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(buffer, bufferSpec.offset, bufferSpec.bytesPerRow, 0); wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView( texture, textureSpec.level, 0, {textureSpec.x, textureSpec.y, 0}); wgpu::Extent3D copySize = {textureSpec.copyWidth, textureSpec.copyHeight, 1}; encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); // Pack the data used to create the buffer in the specified copy region to have the same format as the expected texture data. uint32_t bytesPerRow = Align(kBytesPerTexel * textureSpec.copyWidth, kTextureBytesPerRowAlignment); std::vector expected(bytesPerRow / kBytesPerTexel * (textureSpec.copyHeight - 1) + textureSpec.copyWidth); PackTextureData(&bufferData[bufferSpec.offset / kBytesPerTexel], textureSpec.copyWidth, textureSpec.copyHeight, bufferSpec.bytesPerRow / kBytesPerTexel, expected.data(), textureSpec.copyWidth); EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, textureSpec.x, textureSpec.y, textureSpec.copyWidth, textureSpec.copyHeight, textureSpec.level, 0) << "Buffer to Texture copy failed copying " << bufferSpec.size << "-byte buffer with offset " << bufferSpec.offset << " and bytes per row " << bufferSpec.bytesPerRow << " to [(" << textureSpec.x << ", " << textureSpec.y << "), (" << textureSpec.x + textureSpec.copyWidth << ", " << textureSpec.y + textureSpec.copyHeight << ")) region of " << textureSpec.width << " x " << textureSpec.height << " texture at mip level " << textureSpec.level << std::endl; } }; class CopyTests_T2T : public CopyTests { struct TextureSpec { uint32_t width; uint32_t height; uint32_t x; uint32_t y; uint32_t level; uint32_t arraySize = 1u; }; struct CopySize { uint32_t width; uint32_t height; }; protected: void DoTest(const TextureSpec& srcSpec, const TextureSpec& dstSpec, const CopySize& copy) { wgpu::TextureDescriptor srcDescriptor; srcDescriptor.dimension = wgpu::TextureDimension::e2D; srcDescriptor.size.width = srcSpec.width; srcDescriptor.size.height = srcSpec.height; srcDescriptor.size.depth = 1; srcDescriptor.arrayLayerCount = srcSpec.arraySize; srcDescriptor.sampleCount = 1; srcDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; srcDescriptor.mipLevelCount = srcSpec.level + 1; srcDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor); wgpu::TextureDescriptor dstDescriptor; dstDescriptor.dimension = wgpu::TextureDimension::e2D; dstDescriptor.size.width = dstSpec.width; dstDescriptor.size.height = dstSpec.height; dstDescriptor.size.depth = 1; dstDescriptor.arrayLayerCount = dstSpec.arraySize; dstDescriptor.sampleCount = 1; dstDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; dstDescriptor.mipLevelCount = dstSpec.level + 1; dstDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); // Create an upload buffer and use it to populate the current slice of the texture in // `level` mip level uint32_t width = srcSpec.width >> srcSpec.level; uint32_t height = srcSpec.height >> srcSpec.level; uint32_t bytesPerRow = Align(kBytesPerTexel * width, kTextureBytesPerRowAlignment); uint32_t texelsPerRow = bytesPerRow / kBytesPerTexel; uint32_t texelCountPerLayer = texelsPerRow * (height - 1) + width; std::vector> textureArrayData(srcSpec.arraySize); for (uint32_t slice = 0; slice < srcSpec.arraySize; ++slice) { textureArrayData[slice].resize(texelCountPerLayer); FillTextureData(width, height, bytesPerRow / kBytesPerTexel, slice, textureArrayData[slice].data()); wgpu::Buffer uploadBuffer = utils::CreateBufferFromData( device, textureArrayData[slice].data(), static_cast(sizeof(RGBA8) * textureArrayData[slice].size()), wgpu::BufferUsage::CopySrc); wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(uploadBuffer, 0, bytesPerRow, 0); wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(srcTexture, srcSpec.level, slice, {0, 0, 0}); wgpu::Extent3D bufferCopySize = {width, height, 1}; encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &bufferCopySize); } // Create an upload buffer filled with empty data and use it to populate the `level` mip of // the texture. Note: Prepopulating the texture with empty data ensures that there is not // random data in the expectation and helps ensure that the padding due to the bytes per row // is not modified by the copy { uint32_t dstWidth = dstSpec.width >> dstSpec.level; uint32_t dstHeight = dstSpec.height >> dstSpec.level; uint32_t dstRowPitch = Align(kBytesPerTexel * dstWidth, kTextureBytesPerRowAlignment); uint32_t dstTexelsPerRow = dstRowPitch / kBytesPerTexel; uint32_t dstTexelCount = dstTexelsPerRow * (dstHeight - 1) + dstWidth; std::vector emptyData(dstTexelCount); wgpu::Buffer uploadBuffer = utils::CreateBufferFromData( device, emptyData.data(), static_cast(sizeof(RGBA8) * emptyData.size()), wgpu::BufferUsage::CopySrc); wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(uploadBuffer, 0, dstRowPitch, 0); wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(dstTexture, dstSpec.level, 0, {0, 0, 0}); wgpu::Extent3D dstCopySize = {dstWidth, dstHeight, 1}; encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &dstCopySize); } // Perform the texture to texture copy for (uint32_t slice = 0; slice < srcSpec.arraySize; ++slice) { wgpu::TextureCopyView srcTextureCopyView = utils::CreateTextureCopyView( srcTexture, srcSpec.level, slice, {srcSpec.x, srcSpec.y, 0}); wgpu::TextureCopyView dstTextureCopyView = utils::CreateTextureCopyView( dstTexture, dstSpec.level, slice, {dstSpec.x, dstSpec.y, 0}); wgpu::Extent3D copySize = {copy.width, copy.height, 1}; encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, ©Size); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); std::vector expected(bytesPerRow / kBytesPerTexel * (copy.height - 1) + copy.width); for (uint32_t slice = 0; slice < srcSpec.arraySize; ++slice) { std::fill(expected.begin(), expected.end(), RGBA8()); PackTextureData( &textureArrayData[slice][srcSpec.x + srcSpec.y * (bytesPerRow / kBytesPerTexel)], copy.width, copy.height, texelsPerRow, expected.data(), copy.width); EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, dstSpec.x, dstSpec.y, copy.width, copy.height, dstSpec.level, slice) << "Texture to Texture copy failed copying region [(" << srcSpec.x << ", " << srcSpec.y << "), (" << srcSpec.x + copy.width << ", " << srcSpec.y + copy.height << ")) from " << srcSpec.width << " x " << srcSpec.height << " texture at mip level " << srcSpec.level << " layer " << slice << " to [(" << dstSpec.x << ", " << dstSpec.y << "), (" << dstSpec.x + copy.width << ", " << dstSpec.y + copy.height << ")) region of " << dstSpec.width << " x " << dstSpec.height << " texture at mip level " << dstSpec.level << std::endl; } } }; // Test that copying an entire texture with 256-byte aligned dimensions works TEST_P(CopyTests_T2B, FullTextureAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, MinimumBufferSpec(kWidth, kHeight)); } // Test that copying an entire texture without 256-byte aligned dimensions works TEST_P(CopyTests_T2B, FullTextureUnaligned) { constexpr uint32_t kWidth = 259; constexpr uint32_t kHeight = 127; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, MinimumBufferSpec(kWidth, kHeight)); } // Test that reading pixels from a 256-byte aligned texture works TEST_P(CopyTests_T2B, PixelReadAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; BufferSpec pixelBuffer = MinimumBufferSpec(1, 1); DoTest({ kWidth, kHeight, 0, 0, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth - 1, 0, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, 0, kHeight - 1, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth - 1, kHeight - 1, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth / 3, kHeight / 7, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth / 7, kHeight / 3, 1, 1, 0 }, pixelBuffer); } // Test that copying pixels from a texture that is not 256-byte aligned works TEST_P(CopyTests_T2B, PixelReadUnaligned) { constexpr uint32_t kWidth = 259; constexpr uint32_t kHeight = 127; BufferSpec pixelBuffer = MinimumBufferSpec(1, 1); DoTest({ kWidth, kHeight, 0, 0, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth - 1, 0, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, 0, kHeight - 1, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth - 1, kHeight - 1, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth / 3, kHeight / 7, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth / 7, kHeight / 3, 1, 1, 0 }, pixelBuffer); } // Test that copying regions with 256-byte aligned sizes works TEST_P(CopyTests_T2B, TextureRegionAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int w : {64, 128, 256}) { for (unsigned int h : { 16, 32, 48 }) { DoTest({ kWidth, kHeight, 0, 0, w, h, 0 }, MinimumBufferSpec(w, h)); } } } // Test that copying regions without 256-byte aligned sizes works TEST_P(CopyTests_T2B, TextureRegionUnaligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int w : {13, 63, 65}) { for (unsigned int h : { 17, 19, 63 }) { DoTest({ kWidth, kHeight, 0, 0, w, h, 0 }, MinimumBufferSpec(w, h)); } } } // Test that copying mips with 256-byte aligned sizes works TEST_P(CopyTests_T2B, TextureMipAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int i = 1; i < 4; ++i) { DoTest({ kWidth, kHeight, 0, 0, kWidth >> i, kHeight >> i, i }, MinimumBufferSpec(kWidth >> i, kHeight >> i)); } } // Test that copying mips without 256-byte aligned sizes works TEST_P(CopyTests_T2B, TextureMipUnaligned) { constexpr uint32_t kWidth = 259; constexpr uint32_t kHeight = 127; for (unsigned int i = 1; i < 4; ++i) { DoTest({ kWidth, kHeight, 0, 0, kWidth >> i, kHeight >> i, i }, MinimumBufferSpec(kWidth >> i, kHeight >> i)); } } // Test that copying with a 512-byte aligned buffer offset works TEST_P(CopyTests_T2B, OffsetBufferAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int i = 0; i < 3; ++i) { BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); uint64_t offset = 512 * i; bufferSpec.size += offset; bufferSpec.offset += offset; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } // Test that copying without a 512-byte aligned buffer offset works TEST_P(CopyTests_T2B, OffsetBufferUnaligned) { constexpr uint32_t kWidth = 128; constexpr uint32_t kHeight = 128; for (uint32_t i = kBytesPerTexel; i < 512; i += kBytesPerTexel * 9) { BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); bufferSpec.size += i; bufferSpec.offset += i; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } // Test that copying without a 512-byte aligned buffer offset that is greater than the bytes per row // works TEST_P(CopyTests_T2B, OffsetBufferUnalignedSmallRowPitch) { constexpr uint32_t kWidth = 32; constexpr uint32_t kHeight = 128; for (uint32_t i = 256 + kBytesPerTexel; i < 512; i += kBytesPerTexel * 9) { BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); bufferSpec.size += i; bufferSpec.offset += i; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } // Test that copying with a greater bytes per row than needed on a 256-byte aligned texture works TEST_P(CopyTests_T2B, RowPitchAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); for (unsigned int i = 1; i < 4; ++i) { bufferSpec.bytesPerRow += 256; bufferSpec.size += 256 * kHeight; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } // Test that copying with a greater bytes per row than needed on a texture that is not 256-byte // aligned works TEST_P(CopyTests_T2B, RowPitchUnaligned) { constexpr uint32_t kWidth = 259; constexpr uint32_t kHeight = 127; BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); for (unsigned int i = 1; i < 4; ++i) { bufferSpec.bytesPerRow += 256; bufferSpec.size += 256 * kHeight; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } // Test that copying regions of each texture 2D array layer works TEST_P(CopyTests_T2B, Texture2DArrayRegion) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; constexpr uint32_t kLayers = 6u; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0, kLayers }, MinimumBufferSpec(kWidth, kHeight)); } // Test that copying texture 2D array mips with 256-byte aligned sizes works TEST_P(CopyTests_T2B, Texture2DArrayMip) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; constexpr uint32_t kLayers = 6u; for (unsigned int i = 1; i < 4; ++i) { DoTest({ kWidth, kHeight, 0, 0, kWidth >> i, kHeight >> i, i, kLayers }, MinimumBufferSpec(kWidth >> i, kHeight >> i)); } } DAWN_INSTANTIATE_TEST(CopyTests_T2B, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); // Test that copying an entire texture with 256-byte aligned dimensions works TEST_P(CopyTests_B2T, FullTextureAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, MinimumBufferSpec(kWidth, kHeight)); } // Test that copying an entire texture without 256-byte aligned dimensions works TEST_P(CopyTests_B2T, FullTextureUnaligned) { constexpr uint32_t kWidth = 259; constexpr uint32_t kHeight = 127; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, MinimumBufferSpec(kWidth, kHeight)); } // Test that reading pixels from a 256-byte aligned texture works TEST_P(CopyTests_B2T, PixelReadAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; BufferSpec pixelBuffer = MinimumBufferSpec(1, 1); DoTest({ kWidth, kHeight, 0, 0, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth - 1, 0, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, 0, kHeight - 1, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth - 1, kHeight - 1, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth / 3, kHeight / 7, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth / 7, kHeight / 3, 1, 1, 0 }, pixelBuffer); } // Test that copying pixels from a texture that is not 256-byte aligned works TEST_P(CopyTests_B2T, PixelReadUnaligned) { constexpr uint32_t kWidth = 259; constexpr uint32_t kHeight = 127; BufferSpec pixelBuffer = MinimumBufferSpec(1, 1); DoTest({ kWidth, kHeight, 0, 0, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth - 1, 0, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, 0, kHeight - 1, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth - 1, kHeight - 1, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth / 3, kHeight / 7, 1, 1, 0 }, pixelBuffer); DoTest({ kWidth, kHeight, kWidth / 7, kHeight / 3, 1, 1, 0 }, pixelBuffer); } // Test that copying regions with 256-byte aligned sizes works TEST_P(CopyTests_B2T, TextureRegionAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int w : {64, 128, 256}) { for (unsigned int h : { 16, 32, 48 }) { DoTest({ kWidth, kHeight, 0, 0, w, h, 0 }, MinimumBufferSpec(w, h)); } } } // Test that copying regions without 256-byte aligned sizes works TEST_P(CopyTests_B2T, TextureRegionUnaligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int w : {13, 63, 65}) { for (unsigned int h : { 17, 19, 63 }) { DoTest({ kWidth, kHeight, 0, 0, w, h, 0 }, MinimumBufferSpec(w, h)); } } } // Test that copying mips with 256-byte aligned sizes works TEST_P(CopyTests_B2T, TextureMipAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int i = 1; i < 4; ++i) { DoTest({ kWidth, kHeight, 0, 0, kWidth >> i, kHeight >> i, i }, MinimumBufferSpec(kWidth >> i, kHeight >> i)); } } // Test that copying mips without 256-byte aligned sizes works TEST_P(CopyTests_B2T, TextureMipUnaligned) { constexpr uint32_t kWidth = 259; constexpr uint32_t kHeight = 127; for (unsigned int i = 1; i < 4; ++i) { DoTest({ kWidth, kHeight, 0, 0, kWidth >> i, kHeight >> i, i }, MinimumBufferSpec(kWidth >> i, kHeight >> i)); } } // Test that copying with a 512-byte aligned buffer offset works TEST_P(CopyTests_B2T, OffsetBufferAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int i = 0; i < 3; ++i) { BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); uint64_t offset = 512 * i; bufferSpec.size += offset; bufferSpec.offset += offset; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } // Test that copying without a 512-byte aligned buffer offset works TEST_P(CopyTests_B2T, OffsetBufferUnaligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (uint32_t i = kBytesPerTexel; i < 512; i += kBytesPerTexel * 9) { BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); bufferSpec.size += i; bufferSpec.offset += i; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } // Test that copying without a 512-byte aligned buffer offset that is greater than the bytes per row // works TEST_P(CopyTests_B2T, OffsetBufferUnalignedSmallRowPitch) { constexpr uint32_t kWidth = 32; constexpr uint32_t kHeight = 128; for (uint32_t i = 256 + kBytesPerTexel; i < 512; i += kBytesPerTexel * 9) { BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); bufferSpec.size += i; bufferSpec.offset += i; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } // Test that copying with a greater bytes per row than needed on a 256-byte aligned texture works TEST_P(CopyTests_B2T, RowPitchAligned) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); for (unsigned int i = 1; i < 4; ++i) { bufferSpec.bytesPerRow += 256; bufferSpec.size += 256 * kHeight; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } // Test that copying with a greater bytes per row than needed on a texture that is not 256-byte // aligned works TEST_P(CopyTests_B2T, RowPitchUnaligned) { constexpr uint32_t kWidth = 259; constexpr uint32_t kHeight = 127; BufferSpec bufferSpec = MinimumBufferSpec(kWidth, kHeight); for (unsigned int i = 1; i < 4; ++i) { bufferSpec.bytesPerRow += 256; bufferSpec.size += 256 * kHeight; DoTest({ kWidth, kHeight, 0, 0, kWidth, kHeight, 0 }, bufferSpec); } } DAWN_INSTANTIATE_TEST(CopyTests_B2T, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); TEST_P(CopyTests_T2T, Texture) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; DoTest({kWidth, kHeight, 0, 0, 0}, {kWidth, kHeight, 0, 0, 0}, {kWidth, kHeight}); } TEST_P(CopyTests_T2T, TextureRegion) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int w : {64, 128, 256}) { for (unsigned int h : {16, 32, 48}) { DoTest({kWidth, kHeight, 0, 0, 0, 1}, {kWidth, kHeight, 0, 0, 0, 1}, {w, h}); } } } TEST_P(CopyTests_T2T, Texture2DArray) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; constexpr uint32_t kLayers = 6u; DoTest({kWidth, kHeight, 0, 0, 0, kLayers}, {kWidth, kHeight, 0, 0, 0, kLayers}, {kWidth, kHeight}); } TEST_P(CopyTests_T2T, Texture2DArrayRegion) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; constexpr uint32_t kLayers = 6u; for (unsigned int w : {64, 128, 256}) { for (unsigned int h : {16, 32, 48}) { DoTest({kWidth, kHeight, 0, 0, 0, kLayers}, {kWidth, kHeight, 0, 0, 0, kLayers}, {w, h}); } } } TEST_P(CopyTests_T2T, TextureMip) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int i = 1; i < 4; ++i) { DoTest({kWidth, kHeight, 0, 0, i}, {kWidth, kHeight, 0, 0, i}, {kWidth >> i, kHeight >> i}); } } TEST_P(CopyTests_T2T, SingleMipSrcMultipleMipDst) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int i = 1; i < 4; ++i) { DoTest({kWidth >> i, kHeight >> i, 0, 0, 0}, {kWidth, kHeight, 0, 0, i}, {kWidth >> i, kHeight >> i}); } } TEST_P(CopyTests_T2T, MultipleMipSrcSingleMipDst) { constexpr uint32_t kWidth = 256; constexpr uint32_t kHeight = 128; for (unsigned int i = 1; i < 4; ++i) { DoTest({kWidth, kHeight, 0, 0, i}, {kWidth >> i, kHeight >> i, 0, 0, 0}, {kWidth >> i, kHeight >> i}); } } // TODO(brandon1.jones@intel.com) Add test for ensuring blitCommandEncoder on Metal. DAWN_INSTANTIATE_TEST(CopyTests_T2T, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());