// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_OPENGL_COMMANDBUFFERGL_H_ #define DAWNNATIVE_OPENGL_COMMANDBUFFERGL_H_ #include "dawn_native/CommandAllocator.h" #include "dawn_native/CommandBuffer.h" namespace dawn_native { struct BeginRenderPassCmd; } // namespace dawn_native namespace dawn_native { namespace opengl { class Device; class CommandBuffer : public CommandBufferBase { public: CommandBuffer(CommandEncoderBase* encoder, const CommandBufferDescriptor* descriptor); ~CommandBuffer(); void Execute(); private: void ExecuteComputePass(); void ExecuteRenderPass(BeginRenderPassCmd* renderPass); CommandIterator mCommands; }; }} // namespace dawn_native::opengl #endif // DAWNNATIVE_OPENGL_COMMANDBUFFERGL_H_