@group(1) @binding(0) var arg_0 : texture_2d_array<f32>; fn textureLoad_87be85() { var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1, 0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { textureLoad_87be85(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { textureLoad_87be85(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureLoad_87be85(); }