fn abs_7326de() { var res : vec3<u32> = abs(vec3<u32>(1u)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { abs_7326de(); return vec4<f32>(); } @fragment fn fragment_main() { abs_7326de(); } @compute @workgroup_size(1) fn compute_main() { abs_7326de(); }