@group(1) @binding(0) var arg_0 : texture_3d<f32>; fn textureDimensions_1bc428() { var res : vec3<u32> = textureDimensions(arg_0, 1i); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureDimensions_1bc428(); return vec4<f32>(); } @fragment fn fragment_main() { textureDimensions_1bc428(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_1bc428(); }