@group(1) @binding(0) var arg_0 : texture_depth_2d; fn textureDimensions_991ea9() { var arg_1 = 1u; var res : vec2<u32> = textureDimensions(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureDimensions_991ea9(); return vec4<f32>(); } @fragment fn fragment_main() { textureDimensions_991ea9(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_991ea9(); }