fn fwidthFine_523fdc() { var res : vec3 = fwidthFine(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fwidthFine_523fdc(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fwidthFine_523fdc(); } [[stage(compute)]] fn compute_main() { fwidthFine_523fdc(); }