[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array; fn textureDimensions_3e626d() { var res : vec3 = textureDimensions(arg_0, 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureDimensions_3e626d(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_3e626d(); } [[stage(compute)]] fn compute_main() { textureDimensions_3e626d(); }