fn trunc_562d05() { var res : vec3 = trunc(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { trunc_562d05(); return vec4(); } [[stage(fragment)]] fn fragment_main() { trunc_562d05(); } [[stage(compute)]] fn compute_main() { trunc_562d05(); }