#include using namespace metal; struct MyStruct { float f1; }; struct tint_symbol_1 { float4 value [[color(0)]]; }; struct tint_array_wrapper_0 { float array[10]; }; int ret_i32() { return 1; } uint ret_u32() { return 1u; } float ret_f32() { return 1.0f; } MyStruct ret_MyStruct() { MyStruct const tint_symbol_2 = {}; return tint_symbol_2; } tint_array_wrapper_0 ret_MyArray() { tint_array_wrapper_0 const tint_symbol_3 = {}; return tint_symbol_3; } void let_decls() { int const v1 = 1; uint const v2 = 1u; float const v3 = 1.0f; int3 const v4 = int3(1, 1, 1); uint3 const v5 = uint3(1u, 1u, 1u); float3 const v6 = float3(1.0f, 1.0f, 1.0f); float3x3 const v7 = float3x3(v6, v6, v6); MyStruct const v8 = {.f1=1.0f}; tint_array_wrapper_0 const v9 = {}; int const v10 = ret_i32(); uint const v11 = ret_u32(); float const v12 = ret_f32(); MyStruct const v13 = ret_MyStruct(); MyStruct const v14 = ret_MyStruct(); tint_array_wrapper_0 const v15 = ret_MyArray(); } fragment tint_symbol_1 tint_symbol() { tint_symbol_1 const tint_symbol_4 = {.value=float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_4; }