#version 310 es precision mediump float; struct MyStruct { float f1; }; const int v1 = 1; const uint v2 = 1u; const float v3 = 1.0f; const ivec3 v4 = ivec3(1, 1, 1); const uvec3 v5 = uvec3(1u, 1u, 1u); const vec3 v6 = vec3(1.0f, 1.0f, 1.0f); const mat3 v7 = mat3(vec3(1.0f, 1.0f, 1.0f), vec3(1.0f, 1.0f, 1.0f), vec3(1.0f, 1.0f, 1.0f)); const MyStruct v8 = MyStruct(0.0f); const float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); struct tint_symbol_1 { vec4 value; }; vec4 tint_symbol_inner() { return vec4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol_1 tint_symbol() { vec4 inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.value = inner_result; return wrapper_result; } out vec4 value; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); value = outputs.value; }