// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_ #define DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_ #include "dawn_native/Error.h" #include "dawn_native/IndirectDrawMetadata.h" namespace dawn::native { class CommandEncoder; struct CombinedLimits; class DeviceBase; class RenderPassResourceUsageTracker; // The maximum number of draws call we can fit into a single validation batch. This is // essentially limited by the number of indirect parameter blocks that can fit into the maximum // allowed storage binding size (with the base limits, it is about 6.7M). uint32_t ComputeMaxDrawCallsPerIndirectValidationBatch(const CombinedLimits& limits); MaybeError EncodeIndirectDrawValidationCommands(DeviceBase* device, CommandEncoder* commandEncoder, RenderPassResourceUsageTracker* usageTracker, IndirectDrawMetadata* indirectDrawMetadata); } // namespace dawn::native #endif // DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_