// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "src/ast/float_literal.h" #include #include namespace tint { namespace ast { FloatLiteral::FloatLiteral(ast::type::Type* type, float value) : Literal(type), value_(value) {} FloatLiteral::~FloatLiteral() = default; bool FloatLiteral::IsFloat() const { return true; } std::string FloatLiteral::to_str() const { return std::to_string(value_); } std::string FloatLiteral::name() const { std::ostringstream out; out.flags(out.flags() | std::ios_base::showpoint); out.precision(std::numeric_limits::max_digits10); out << "__float" << value_; return out.str(); } } // namespace ast } // namespace tint