// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_TEXTURE_H_ #define SRC_DAWN_NATIVE_TEXTURE_H_ #include #include "dawn/common/ityp_array.h" #include "dawn/common/ityp_bitset.h" #include "dawn/native/Error.h" #include "dawn/native/Format.h" #include "dawn/native/Forward.h" #include "dawn/native/ObjectBase.h" #include "dawn/native/Subresource.h" #include "dawn/native/dawn_platform.h" namespace dawn::native { MaybeError ValidateTextureDescriptor(const DeviceBase* device, const TextureDescriptor* descriptor); MaybeError ValidateTextureViewDescriptor(const DeviceBase* device, const TextureBase* texture, const TextureViewDescriptor* descriptor); ResultOrError GetTextureViewDescriptorWithDefaults( const TextureBase* texture, const TextureViewDescriptor* descriptor); bool IsValidSampleCount(uint32_t sampleCount); static constexpr wgpu::TextureUsage kReadOnlyTextureUsages = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding | kReadOnlyRenderAttachment; class TextureBase : public ApiObjectBase { public: enum class TextureState { OwnedInternal, OwnedExternal, Destroyed }; enum class ClearValue { Zero, NonZero }; static TextureBase* MakeError(DeviceBase* device, const TextureDescriptor* descriptor); ObjectType GetType() const override; wgpu::TextureDimension GetDimension() const; const Format& GetFormat() const; const FormatSet& GetViewFormats() const; const Extent3D& GetSize() const; uint32_t GetWidth() const; uint32_t GetHeight() const; uint32_t GetDepth() const; uint32_t GetArrayLayers() const; uint32_t GetNumMipLevels() const; SubresourceRange GetAllSubresources() const; uint32_t GetSampleCount() const; uint32_t GetSubresourceCount() const; // |GetUsage| returns the usage with which the texture was created using the base WebGPU // API. The dawn-internal-usages extension may add additional usages. |GetInternalUsage| // returns the union of base usage and the usages added by the extension. wgpu::TextureUsage GetUsage() const; wgpu::TextureUsage GetInternalUsage() const; TextureState GetTextureState() const; uint32_t GetSubresourceIndex(uint32_t mipLevel, uint32_t arraySlice, Aspect aspect) const; bool IsSubresourceContentInitialized(const SubresourceRange& range) const; void SetIsSubresourceContentInitialized(bool isInitialized, const SubresourceRange& range); MaybeError ValidateCanUseInSubmitNow() const; bool IsMultisampledTexture() const; // For a texture with non-block-compressed texture format, its physical size is always equal // to its virtual size. For a texture with block compressed texture format, the physical // size is the one with paddings if necessary, which is always a multiple of the block size // and used in texture copying. The virtual size is the one without paddings, which is not // required to be a multiple of the block size and used in texture sampling. Extent3D GetMipLevelSingleSubresourcePhysicalSize(uint32_t level) const; Extent3D GetMipLevelSingleSubresourceVirtualSize(uint32_t level) const; Extent3D ClampToMipLevelVirtualSize(uint32_t level, const Origin3D& origin, const Extent3D& extent) const; ResultOrError> CreateView( const TextureViewDescriptor* descriptor = nullptr); ApiObjectList* GetViewTrackingList(); // Dawn API TextureViewBase* APICreateView(const TextureViewDescriptor* descriptor = nullptr); void APIDestroy(); uint32_t APIGetWidth() const; uint32_t APIGetHeight() const; uint32_t APIGetDepthOrArrayLayers() const; uint32_t APIGetMipLevelCount() const; uint32_t APIGetSampleCount() const; wgpu::TextureDimension APIGetDimension() const; wgpu::TextureFormat APIGetFormat() const; wgpu::TextureUsage APIGetUsage() const; protected: TextureBase(DeviceBase* device, const TextureDescriptor* descriptor, TextureState state); ~TextureBase() override; void DestroyImpl() override; void AddInternalUsage(wgpu::TextureUsage usage); private: TextureBase(DeviceBase* device, const TextureDescriptor* descriptor, ObjectBase::ErrorTag tag); wgpu::TextureDimension mDimension; const Format& mFormat; FormatSet mViewFormats; Extent3D mSize; uint32_t mMipLevelCount; uint32_t mSampleCount; wgpu::TextureUsage mUsage = wgpu::TextureUsage::None; wgpu::TextureUsage mInternalUsage = wgpu::TextureUsage::None; TextureState mState; wgpu::TextureFormat mFormatEnumForReflection; // Textures track texture views created from them so that they can be destroyed when the texture // is destroyed. ApiObjectList mTextureViews; // TODO(crbug.com/dawn/845): Use a more optimized data structure to save space std::vector mIsSubresourceContentInitializedAtIndex; }; class TextureViewBase : public ApiObjectBase { public: TextureViewBase(TextureBase* texture, const TextureViewDescriptor* descriptor); ~TextureViewBase() override; static TextureViewBase* MakeError(DeviceBase* device, const char* label = nullptr); ObjectType GetType() const override; const TextureBase* GetTexture() const; TextureBase* GetTexture(); Aspect GetAspects() const; const Format& GetFormat() const; wgpu::TextureViewDimension GetDimension() const; uint32_t GetBaseMipLevel() const; uint32_t GetLevelCount() const; uint32_t GetBaseArrayLayer() const; uint32_t GetLayerCount() const; const SubresourceRange& GetSubresourceRange() const; protected: void DestroyImpl() override; private: TextureViewBase(DeviceBase* device, ObjectBase::ErrorTag tag, const char* label); ApiObjectList* GetObjectTrackingList() override; Ref mTexture; const Format& mFormat; wgpu::TextureViewDimension mDimension; SubresourceRange mRange; }; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_TEXTURE_H_