#version 310 es precision mediump float; struct SB_RW { int arg_0; }; layout(binding = 0, std430) buffer SB_RW_1 { int arg_0; } sb_rw; void atomicAdd_d32fe4() { int arg_1 = 1; int res = atomicAdd(sb_rw.arg_0, arg_1); } void fragment_main() { atomicAdd_d32fe4(); } void main() { fragment_main(); return; } #version 310 es struct SB_RW { int arg_0; }; layout(binding = 0, std430) buffer SB_RW_1 { int arg_0; } sb_rw; void atomicAdd_d32fe4() { int arg_1 = 1; int res = atomicAdd(sb_rw.arg_0, arg_1); } void compute_main() { atomicAdd_d32fe4(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }