fn degrees_1ad5df() { var arg_0 = vec2(); var res : vec2 = degrees(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { degrees_1ad5df(); return vec4(); } @fragment fn fragment_main() { degrees_1ad5df(); } @compute @workgroup_size(1) fn compute_main() { degrees_1ad5df(); }