fn dot_7548a0() { var arg_0 = vec3(); var arg_1 = vec3(); var res : u32 = dot(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { dot_7548a0(); return vec4(); } @fragment fn fragment_main() { dot_7548a0(); } @compute @workgroup_size(1) fn compute_main() { dot_7548a0(); }