int3 tint_extract_bits(int3 v, uint offset, uint count) { const uint s = min(offset, 32u); const uint e = min(32u, (s + count)); const uint shl = (32u - e); const uint shr = (shl + s); return ((v << uint3((shl).xxx)) >> uint3((shr).xxx)); } void extractBits_e04f5d() { int3 arg_0 = (0).xxx; uint arg_1 = 1u; uint arg_2 = 1u; int3 res = tint_extract_bits(arg_0, arg_1, arg_2); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { extractBits_e04f5d(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { extractBits_e04f5d(); return; } [numthreads(1, 1, 1)] void compute_main() { extractBits_e04f5d(); return; }