#version 310 es uvec4 tint_first_leading_bit(uvec4 v) { uvec4 x = v; uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u)))); x = (x >> b16); uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u)))); x = (x >> b8); uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u)))); x = (x >> b4); uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u)))); x = (x >> b2); uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u)))); uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u))); return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstLeadingBit_000ff3() { uvec4 arg_0 = uvec4(0u); uvec4 res = tint_first_leading_bit(arg_0); } vec4 vertex_main() { firstLeadingBit_000ff3(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; uvec4 tint_first_leading_bit(uvec4 v) { uvec4 x = v; uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u)))); x = (x >> b16); uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u)))); x = (x >> b8); uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u)))); x = (x >> b4); uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u)))); x = (x >> b2); uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u)))); uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u))); return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstLeadingBit_000ff3() { uvec4 arg_0 = uvec4(0u); uvec4 res = tint_first_leading_bit(arg_0); } void fragment_main() { firstLeadingBit_000ff3(); } void main() { fragment_main(); return; } #version 310 es uvec4 tint_first_leading_bit(uvec4 v) { uvec4 x = v; uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u)))); x = (x >> b16); uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u)))); x = (x >> b8); uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u)))); x = (x >> b4); uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u)))); x = (x >> b2); uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u)))); uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u))); return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstLeadingBit_000ff3() { uvec4 arg_0 = uvec4(0u); uvec4 res = tint_first_leading_bit(arg_0); } void compute_main() { firstLeadingBit_000ff3(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }