#include using namespace metal; struct frexp_result { float sig; int exp; }; frexp_result tint_frexp(float param_0) { int exp; float sig = frexp(param_0, exp); return {sig, exp}; } void frexp_eabd40() { float arg_0 = 1.0f; frexp_result res = tint_frexp(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { frexp_eabd40(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_eabd40(); return; } kernel void compute_main() { frexp_eabd40(); return; }