; SPIR-V ; Version: 1.3 ; Generator: Google Tint Compiler; 0 ; Bound: 44 ; Schema: 0 OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint GLCompute %compute_main "compute_main" OpExecutionMode %fragment_main OriginUpperLeft OpExecutionMode %compute_main LocalSize 1 1 1 OpName %value "value" OpName %vertex_point_size "vertex_point_size" OpName %arg_0 "arg_0" OpName %textureStore_ef9f2f "textureStore_ef9f2f" OpName %arg_1 "arg_1" OpName %arg_2 "arg_2" OpName %vertex_main_inner "vertex_main_inner" OpName %vertex_main "vertex_main" OpName %fragment_main "fragment_main" OpName %compute_main "compute_main" OpDecorate %value BuiltIn Position OpDecorate %vertex_point_size BuiltIn PointSize OpDecorate %arg_0 NonReadable OpDecorate %arg_0 DescriptorSet 1 OpDecorate %arg_0 Binding 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %5 = OpConstantNull %v4float %value = OpVariable %_ptr_Output_v4float Output %5 %_ptr_Output_float = OpTypePointer Output %float %8 = OpConstantNull %float %vertex_point_size = OpVariable %_ptr_Output_float Output %8 %uint = OpTypeInt 32 0 %11 = OpTypeImage %uint 3D 0 0 0 2 R32ui %_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant %void = OpTypeVoid %13 = OpTypeFunction %void %int = OpTypeInt 32 1 %v3int = OpTypeVector %int 3 %19 = OpConstantNull %v3int %_ptr_Function_v3int = OpTypePointer Function %v3int %v4uint = OpTypeVector %uint 4 %23 = OpConstantNull %v4uint %_ptr_Function_v4uint = OpTypePointer Function %v4uint %30 = OpTypeFunction %v4float %float_1 = OpConstant %float 1 %textureStore_ef9f2f = OpFunction %void None %13 %16 = OpLabel %arg_1 = OpVariable %_ptr_Function_v3int Function %19 %arg_2 = OpVariable %_ptr_Function_v4uint Function %23 OpStore %arg_1 %19 OpStore %arg_2 %23 %27 = OpLoad %11 %arg_0 %28 = OpLoad %v3int %arg_1 %29 = OpLoad %v4uint %arg_2 OpImageWrite %27 %28 %29 OpReturn OpFunctionEnd %vertex_main_inner = OpFunction %v4float None %30 %32 = OpLabel %33 = OpFunctionCall %void %textureStore_ef9f2f OpReturnValue %5 OpFunctionEnd %vertex_main = OpFunction %void None %13 %35 = OpLabel %36 = OpFunctionCall %v4float %vertex_main_inner OpStore %value %36 OpStore %vertex_point_size %float_1 OpReturn OpFunctionEnd %fragment_main = OpFunction %void None %13 %39 = OpLabel %40 = OpFunctionCall %void %textureStore_ef9f2f OpReturn OpFunctionEnd %compute_main = OpFunction %void None %13 %42 = OpLabel %43 = OpFunctionCall %void %textureStore_ef9f2f OpReturn OpFunctionEnd