struct Inner {
  a : vec3<i32>,
  b : i32,
  c : vec3<u32>,
  d : u32,
  e : vec3<f32>,
  f : f32,
  g : mat2x3<f32>,
  h : mat3x2<f32>,
  i : array<vec4<i32>, 4>,
}

struct S {
  arr : array<Inner>,
}

@binding(0) @group(0) var<storage, read> s : S;

@compute @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
  let a = s.arr[idx].a;
  let b = s.arr[idx].b;
  let c = s.arr[idx].c;
  let d = s.arr[idx].d;
  let e = s.arr[idx].e;
  let f = s.arr[idx].f;
  let g = s.arr[idx].g;
  let h = s.arr[idx].h;
  let i = s.arr[idx].i;
}