fn fract_a49758() { var res : vec3<f32> = fract(vec3<f32>(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { fract_a49758(); return vec4<f32>(); } @fragment fn fragment_main() { fract_a49758(); } @compute @workgroup_size(1) fn compute_main() { fract_a49758(); }