struct frexp_result_vec4_f16 { vector<float16_t, 4> fract; int4 exp; }; frexp_result_vec4_f16 tint_frexp(vector<float16_t, 4> param_0) { vector<float16_t, 4> exp; vector<float16_t, 4> fract = frexp(param_0, exp); frexp_result_vec4_f16 result = {fract, int4(exp)}; return result; } void frexp_3dd21e() { frexp_result_vec4_f16 res = tint_frexp((float16_t(1.0h)).xxxx); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { frexp_3dd21e(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { frexp_3dd21e(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_3dd21e(); return; }