fn round_8fdca3() { var res = round(vec2(3.4)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { round_8fdca3(); return vec4<f32>(); } @fragment fn fragment_main() { round_8fdca3(); } @compute @workgroup_size(1) fn compute_main() { round_8fdca3(); }