@group(1) @binding(0) var arg_0 : texture_2d_array<f32>; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleLevel_265cc7() { var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.0f), 1u, 1.0f); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureSampleLevel_265cc7(); return vec4<f32>(); } @fragment fn fragment_main() { textureSampleLevel_265cc7(); } @compute @workgroup_size(1) fn compute_main() { textureSampleLevel_265cc7(); }