fn acosh_3433e8() { const arg_0 = 2.0; var res = acosh(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { acosh_3433e8(); return vec4<f32>(); } @fragment fn fragment_main() { acosh_3433e8(); } @compute @workgroup_size(1) fn compute_main() { acosh_3433e8(); }