enable f16; fn exp2_751377() { var arg_0 = vec3<f16>(1.0h); var res : vec3<f16> = exp2(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { exp2_751377(); return vec4<f32>(); } @fragment fn fragment_main() { exp2_751377(); } @compute @workgroup_size(1) fn compute_main() { exp2_751377(); }