@group(1) @binding(0) var arg_0 : texture_2d<f32>; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleBaseClampToEdge_9ca02c() { var arg_2 = vec2<f32>(1.0f); var res : vec4<f32> = textureSampleBaseClampToEdge(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureSampleBaseClampToEdge_9ca02c(); return vec4<f32>(); } @fragment fn fragment_main() { textureSampleBaseClampToEdge_9ca02c(); } @compute @workgroup_size(1) fn compute_main() { textureSampleBaseClampToEdge_9ca02c(); }