@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba32sint, write>; fn textureStore_9a3ecc() { var arg_1 = vec3<i32>(1i); var arg_2 = vec4<i32>(1i); textureStore(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureStore_9a3ecc(); return vec4<f32>(); } @fragment fn fragment_main() { textureStore_9a3ecc(); } @compute @workgroup_size(1) fn compute_main() { textureStore_9a3ecc(); }