#include using namespace metal; kernel void tint_symbol() { float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); const float3 x_15 = m[1]; const float x_16 = x_15.y; return; }