#include using namespace metal; kernel void tint_symbol() { float3 v = float3(0.0f, 0.0f, 0.0f); const float x_14 = v.y; const float3 x_16 = v; const float2 x_17 = float2(x_16.x, x_16.z); const float3 x_18 = v; const float3 x_19 = float3(x_18.x, x_18.z, x_18.y); return; }