#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void ceil_34064b() { float3 res = ceil(float3()); } vertex tint_symbol vertex_main() { ceil_34064b(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { ceil_34064b(); return; } kernel void compute_main() { ceil_34064b(); return; }