fn determinant_e19305() { var res : f32 = determinant(mat2x2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { determinant_e19305(); return vec4(); } [[stage(fragment)]] fn fragment_main() { determinant_e19305(); } [[stage(compute)]] fn compute_main() { determinant_e19305(); }