fn frexp_b9e4de() { var arg_1 : vec3; var res : vec3 = frexp(vec3(), &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_b9e4de(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_b9e4de(); } [[stage(compute)]] fn compute_main() { frexp_b9e4de(); }