var arg_1 : vec2; fn frexp_c084e3() { var res : vec2 = frexp(vec2(), &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_c084e3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_c084e3(); } [[stage(compute)]] fn compute_main() { frexp_c084e3(); }