#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void ignore_f414a6() { (void) bool(); } vertex tint_symbol vertex_main() { ignore_f414a6(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { ignore_f414a6(); return; } kernel void compute_main() { ignore_f414a6(); return; }