fn mix_0c8c33() { var res : vec3 = mix(vec3(), vec3(), vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { mix_0c8c33(); return vec4(); } [[stage(fragment)]] fn fragment_main() { mix_0c8c33(); } [[stage(compute)]] fn compute_main() { mix_0c8c33(); }