fn mix_4f0b5e() { var res : f32 = mix(1.0, 1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { mix_4f0b5e(); return vec4(); } [[stage(fragment)]] fn fragment_main() { mix_4f0b5e(); } [[stage(compute)]] fn compute_main() { mix_4f0b5e(); }